book launch
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In an era where virtual worlds increasingly shape our visual culture, the boundary between reality and simulation becomes fragile. With Photographie, Jeu Vidéo, Paysage, Pascal Greco explores landscapes generated within video games, approaching them with the rigor of a traditional photographer. Published by IDPURE éditions & Chambre Noire, the book gathers a selection of in-game […] |
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Some books begin with a discovery. Forgotten negatives, found by chance, bringing back fragments of a life once lived. For Chaze, this moment marked the return of more than thirty years spent inside graffiti: an art form as marginal as it is deeply rooted in personal and collective memory. Through Sndtrk1, Chaze revisits his journey […] |
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Traces of a forgotten scene often survive where no one is looking — in shoeboxes, private albums, and analogue negatives left untouched for decades. This project returns to the graffiti culture of Orléans, reconstructing fragments of a local movement shaped in the shadow of Paris, yet rooted in its own territory. Built from personal archives […] |
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Over the past three years, this project has taken shape through a series of encounters, captured without staging and without a fixed framework. Girls brings together these moments as they were — direct, simple, and unaltered. In Girls, Jeanne Narquin brings together these moments as they were — direct, simple, and unaltered. Self-published in a […] |
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